North China
7.7.1937 - 24.12.1937
PacPG: 7.7.1937 - 24.12.1937
Scenario Map:
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Changes and corrections of map:
Scenario author: Scenario origin: Last revision date: |
stanny 22.12.2005 16.8.2009 |
First release: Revision released: |
4.8.2009 ( Release 01 ) - |
New scenario. Beginning of Japanese invasion to China itself. A very small part of this map is included in Pacific General as a so-called "Land tutorial". |
Original map:
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Historic overview:
Usually, we can read that the Japanese army provoked on the 7 July 1937 at the bridge Lugouqiao clash with Chinese forces, and thus began the war, which lasted eight years. If we examine closely the details of that incident, we find that they are being unbelievable. Most of the more testimony about the events in the main points coincide surprisingly, differences are only in insignificant details. In essence, the case was such that "apparently started the war with China because the Japanese soldier left for a few minutes his unit for to do physical needs at bushes. When he was gone, his friends heard gunfire. They were men of a Japanese regiment located based on previous contracts ino north China city Tientsin. They performed a night exercise near the old Marco Polo Bridge near Beijing. Their commander said: ´I heard gunshots Chinese Communists.´ Ordered to call the soldier and when not answered, he gave the order to attack the Chinese fort at the end of the bridge Marco Polo and required the opening of the gates of the city to allow the Japanese could find of its friend. When the Chinese commander refused, the Japanese commander ordered to start fire. The missing soldier, although after a while he returned to his battalion, but the war has already begun ... " (Aleš Skřivan - Japonská válka 1931-1945, Libri 1997) Article on Czech Wikipedia Article on English Wikipedia (1) Article on English Wikipedia (2)
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Game play matters:
Campaign play: Defeat means termination of the campaign. Minor victory allows to continue with advance to China in scenario Central China, Major victory leads to Nomonhan. |
Scenario data:
Map size: 41 x 33 hexes 18 turns, 10 days per turn Version: PacPG 1, Starting side: Axis, Campaign: Japanese campaign, Order in campaign: 2. |
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Game time costingness of scenario: 13.72 % (product of units and turns numbers divided by difference between the most long and the most short scenario) |
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Number of Axis units: 34 units, from them are 8 core units and 26 auxiliary units 8 air units, 0 naval units and 26 ground units 0 of units are loaded to air transport and 0 to naval transport |
Transports Air/Naval: Axis - Allies 1/1 - 0/0 |
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Number of Allied units: 40 units 9 air units, 0 naval units and 31 ground units 0 of units are loaded to air transport and 0 to naval transport |
Initial prestige + every turn donation: Axis / Allies 400 + 0 / 500 + 40 |
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Max number of Axis units: 38 units, from them are 9 core units and 29 auxiliary units - on start of scenario is possible to purchase 4 unit (1 core + 3 auxiliary) |
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Max number of Allied units: 40 units - on start of scenario is possible to purchase 0 unit |
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Transport units:
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The same time period scenarios:
Airfield Anyang Baotou Beijing Bo Hai Bohai Wan Gobi Chengde Chifeng Khu River Display all mapnames in list... |
Tactical map (large & detail):
Basic map | |
Map with unloaded transports and order numbers of units |
Battlefield map:
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