Hokkaido
PacPG: 28.8.1945 - 20.9.1945
Scenario Map:
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Changes and corrections of map:
Scenario author: Scenario origin: Last revision date: |
stanny 7.8.2008 21.3.2009 |
First release: Revision released: |
4.8.2009 ( Release 01 ) 20.11.2009 ( Release 01 Revision 02 ) |
Completely new scenario - planed but never realized invasion to the Hokkaido island. |
Historic overview:
Article on English Wikipedia
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Game play matters:
Campaign play: Final scenario of USSR campaign. |
Scenario data:
Map size: 52 x 52 hexes 24 turns, 1 day per turn Version: PacAGPG 2, Starting side: Allies, Campaign: Russian campaign, Order in campaign: 6. |
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Game time costingness of scenario: 34.16 % (product of units and turns numbers divided by difference between the most long and the most short scenario) |
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Number of Allied units: 56 units, from them are 27 core units and 29 auxiliary units 13 air units, 5 naval units and 38 ground units 2 of units are loaded to air transport and 33 to naval transport |
Transports Air/Naval: Allies - Axis 5/50 - 1/2 |
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Number of Axis units: 71 units 7 air units, 6 naval units and 58 ground units 0 of units are loaded to air transport and 0 to naval transport |
Initial prestige + every turn donation: Allies / Axis 750 + 0 / 344 + 72 |
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Max number of Allied units: 61 units, from them are 27 core units and 34 auxiliary units - on start of scenario is possible to purchase 5 unit (0 core + 5 auxiliary) |
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Max number of Axis units: 72 units - on start of scenario is possible to purchase 1 units |
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Transport units:
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The same time period scenarios:
Manchuria 1945 (PacAGPG 2), Hokkaido (PacAGPG 2), Shumshu (PacAGPG 2), Manchuria 1945 (PacPG 1) |
Abashiri-wan Airfield Akkeshi-wan Aomori-wan Asahi-dake Asashikawa Benkei-misaki Erimo-misaki Esan-misaki Goyomai-suido Display all mapnames in list... |
Tactical map (large & detail):
Basic map | |
Map with unloaded transports and order numbers of units |
Battlefield map:
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