Morotai

15.9.1944 – 4.10.1944

PacPG:

Scenario Map:




When you move the mouse pointer over the map, unit name, strength and coordinates are displayed as a label. When you press terrain button object name is displayed (city, river, sea, ...)

Changes and corrections of map:

Scenario author:
Scenario origin:
Last revision date:
Hartmann

  
First release:
Revision released:

-
-
New scenario - under construction.

Historic overview:

An Allied landings on Morotai Island.

Article on English Wikipedia

Scenario in dates:
July 28, 1944: Moluccas - during a P-38 bomber escort mission with the 433rd Fighter Squadron in the Ceram area, Charles Lindbergh shoots down a Mitsubishi Ki-51 "Sonia" observation plane, piloted by Captain Saburo Shimada, commanding officer of the 73rd Independent Chutai. During six months service in Pacific as a civilian technical advisor, Lindbergh introduced engine-leaning techniques to P-38 pilots, greatly improving fuel consumption at cruise speeds, enabling the long-range fighter aircraft to fly longer range missions.
September 15, 1944: In the Moluccan Islands - Elements of the US XI Corps (Hall) land on the Gila Peninsula on the southwest of Morotai. The initial landing force includes the US 31st Division with an additional regiment (about 19,960 men). There is no Japanese resistance. Naval support is provided by a force commanded by Admiral Barbey which includes 6 escort carriers and cruisers and destroyers. The US 5th Air Force provides additional air cover. General MacArthur is present for the landing. Priority is given to the construction of airfields.

Game play matters:

Campaign play:


Scenario data:

Map size: 0 x 0 hexes
0 turns, 0 days per turn
Version: PacAGPG 4, Starting side: Allies, Campaign: Single scenario, Order in campaign: 0.
Allied states:    USA, Australia & New Zealand, Dutch
Axis states:    Japan
Neutral states:    -
Allies:    defend
Axis:    defend
Experience of Allied purchased units:   
Experience of Axis purchased units:   
Climate region:    Dry area
Weather character in region:    Usually desert or area where was not rain during battle fights.
Game time costingness of scenario:    neurčeno %
(product of units and turns numbers divided by difference between the most long and the most short scenario)
Number of Allied units:
0 units, from them are 0 core units and 0 auxiliary units
0 air units, 0 naval units and 0 ground units
0 of units are loaded to air transport and 0 to naval transport
Transports Air/Naval:
Allies - Axis


0/0 - 0/0
Number of Axis units:
0 units
0 air units, 0 naval units and 0 ground units
0 of units are loaded to air transport and 0 to naval transport

Initial prestige + every turn donation:
Allies / Axis


40 + 0 / 40 + 0
Max number of Allied units:
0 units, from them are 0 core units and 0 auxiliary units
- on start of scenario is possible to purchase 0 unit
   (0 core + 0 auxiliary)
Max number of Axis units:
0 units
- on start of scenario is possible to purchase 0 unit
Transport units:
Allies - air:    not available
Axis - air:    not available
Allies - naval:    not available
Axis - naval:    not available

Victory conditions:

Decisive strategic objects:      0

Major victory:      0
Minor victory:      0

Prestige donation for Major victory:      500
Prestige donation for Minor victory:      200

Battle participated units:

   Complete list of all units on map including coordinates, strenght, experience etc.

 List of types participated units
Allied units:

Axis units:

Map names list:

Battlefield map: