Biak

27.5.1944 - 20.6.1944

PacPG:

Scenario Map:




When you move the mouse pointer over the map, unit name, strength and coordinates are displayed as a label. When you press terrain button object name is displayed (city, river, sea, ...)

Changes and corrections of map:

Scenario author:
Scenario origin:
Last revision date:
Hartmann

  
First release:
Revision released:

-
-
New scenario - under construction.

Historic overview:

Operation codename: Kon
An Allied landings on Biak Island.

Article on English Wikipedia

Scenario in dates:
May 27, 1944: In New Guinea - On Biak Island, the US 41st Infantry Division (General Fuller) lands near Bosnek. Naval escort for the landing is provided by cruisers and destroyers under the command of Admiral Fechteler. The forces of Admiral Crutchley and Admiral Berkey provide support. The Japanese garrison, led by Colonel Kuzume, numbers about 11,000 men but it does not resist the landings. On the mainland, American troops make limited gains in their advance toward Sarmi.
May 28, 1944: In New Guinea - On Biak Island, the US 41st Infantry Division begins to expand its beachhead. There is heavy fighting near the village of Mokmer, where an airfield is located, and the American battalion pulls back.
May 29, 1944: In New Guinea - On Biak Island, as well as Arare on the mainland, the American beachheads are heavily attacked by Japanese forces. The Japanese garrison on Biak makes use of tanks to force the US 162nd Regiment back towards its landing zone.
June 1, 1944: In New Guinea - On Biak Island, American forces resume their offensive and the infantry gain some ground with armored support. On the mainland, Japanese forces continue their attacks around the Aitape beachhead and the American defenders continue to fall back.
June 2, 1944: In New Guinea - Fighting continues on Biak Island. American forces aim to capture the airfields in the center of the island. These airfields have been used as the base for Japanese attacks on island group Wakde.
June 3, 1944: In New Guinea - Japanese forces make an unsuccessful attempt to ship reinforcements to the garrison on Biak Island. US forces on Biak advance against heavy resistance.
June 5, 1944: In New Guinea - On Biak, elements of the US 41st Division continue to advance, reducing pockets of Japanese resistance. On the mainland, near Aitape, American forces evacuate one of their beachheads because of continuing Japanese attacks. The Japanese forces are sustaining heavy losses.
June 6, 1944: In New Guinea - On Biak, elements of the US 41st Division prepare to advance on Mokmer Airfield while other elements are engaged near Ibdi. On Wakde Islands, two Japanese Betty bombers from base on Moluccas, manage to counter over Wakde Airfield in bad weather and drop a chain of bombs between rows of parked American planes. 6 bombers and fighters are destroyed and 80 are damaged. At this stage of the war, it is an extraordinary success of the Japanese Air Force.
June 7, 1944: In New Guinea - On Biak Island, elements of US 41st Division capture Mokmer Airfield. Japanese resistance continues.
June 13, 1944: In New Guinea - On Biak, American forces reduce the scattered Japanese resistance from caves in the east of the island. US aircraft are operating from Mokmer Airfield.
June 15, 1944: In New Guinea - On Biak Island, the Japanese conduct an unsuccessful counterattack. On the mainland, farther east, Australian forces occupy Hansa Bay.
June 20, 1944: In New Guinea - On Biak, there is fighting among the Japanese-held caves in the west of the island. The airfields and villages at Borokoe and Sorido are overrun by American forces.
June 22, 1944: In New Guinea - On Biak, American forces conduct a series of attacks which are believed to clear Japanese resistance in the west but experience renewed Japanese activity during the night. On the mainland, fighting continues near Aitape and Sarmi.
June 28, 1944: In New Guinea - On Biak, the American divisional force, now commanded by General Doe, clears the Japanese-held caves in the western part of the island.

Game play matters:

Campaign play:


Scenario data:

Map size: 0 x 0 hexes
0 turns, 0 days per turn
Version: PacAGPG 4, Starting side: Allies, Campaign: Single scenario, Order in campaign: 0.
Allied states:    United Kingdom, USA
Axis states:    Japan
Neutral states:    -
Allies:    defend
Axis:    defend
Experience of Allied purchased units:   
Experience of Axis purchased units:   
Climate region:    Dry area
Weather character in region:    Usually desert or area where was not rain during battle fights.
Game time costingness of scenario:    neurčeno %
(product of units and turns numbers divided by difference between the most long and the most short scenario)
Number of Allied units:
0 units, from them are 0 core units and 0 auxiliary units
0 air units, 0 naval units and 0 ground units
0 of units are loaded to air transport and 0 to naval transport
Transports Air/Naval:
Allies - Axis


0/0 - 0/0
Number of Axis units:
0 units
0 air units, 0 naval units and 0 ground units
0 of units are loaded to air transport and 0 to naval transport

Initial prestige + every turn donation:
Allies / Axis


40 + 0 / 40 + 0
Max number of Allied units:
0 units, from them are 0 core units and 0 auxiliary units
- on start of scenario is possible to purchase 0 unit
   (0 core + 0 auxiliary)
Max number of Axis units:
0 units
- on start of scenario is possible to purchase 0 unit
Transport units:
Allies - air:    not available
Axis - air:    not available
Allies - naval:    not available
Axis - naval:    not available

Victory conditions:

Decisive strategic objects:      0

Major victory:      0
Minor victory:      0

Prestige donation for Major victory:      500
Prestige donation for Minor victory:      200

Battle participated units:

   Complete list of all units on map including coordinates, strenght, experience etc.

 List of types participated units
Allied units:

Axis units:

Map names list:

Battlefield map: