Timor

20.2.1942 - 1943

PacPG:

Scenario Map:




When you move the mouse pointer over the map, unit name, strength and coordinates are displayed as a label. When you press terrain button object name is displayed (city, river, sea, ...)

Changes and corrections of map:

Scenario author:
Scenario origin:
Last revision date:
Hartmann

  
First release:
Revision released:

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A completely new scenario. The Japanese invasion of the Dutch-Portuguese island of Timor.

Historic overview:

Operation codename: H
On February 20th, the Japanese invaded from 14 transport ships under the protection of the 2nd destroyer squadron of admiral Tanaka to Kupang on Timor island. The island was at that time a colony, part of Dutch, part of Portugal, but on December 16, 1941 Dili, the capital of the Portuguese side, was occupied by Dutch and Australian troops. The toughest fighting was kept to the great airport in Kupang, which was a first priority target for the Japanese. After several days of fighting the defenders had to retreat, but in some parts of the island their remnants passed onto a guerrilla war, holding for a long time. They were supplied by American submarines and later by Dutch destroyers, which also transported the wounded men. The occupation of Timor destroyed the last link in the chain connecting Australia with Java. (Jaroslav Hrbek - Krvavé oceány, Naše vojsko 1994)

Article on English Wikipedia

Scenario in dates:

Game play matters:

Campaign play:


Scenario rarities:
As the Allied landing in Dili took place without Portugal’s official approval, with that country remaining neutral, the Portuguese cities which were not occupied by the Allies and thus saw no fighting with the Japanese, were kept neutral.

Scenario data:

Map size: 0 x 0 hexes
0 turns, 0 days per turn
Version: PacPG 2, Starting side: Axis, Campaign: Single scenario, Order in campaign: 0.
Axis states:    Japan
Allied states:    Dutch, Australia & New Zealand
Neutral states:    Portugal
Axis:    defend
Allies:    defend
Experience of Axis purchased units:   
Experience of Allied purchased units:   
Climate region:    Dry area
Weather character in region:    Usually desert or area where was not rain during battle fights.
Game time costingness of scenario:    neurčeno %
(product of units and turns numbers divided by difference between the most long and the most short scenario)
Number of Axis units:
0 units, from them are 0 core units and 0 auxiliary units
0 air units, 0 naval units and 0 ground units
0 of units are loaded to air transport and 0 to naval transport
Transports Air/Naval:
Axis - Allies


0/0 - 0/0
Number of Allied units:
0 units
0 air units, 0 naval units and 0 ground units
0 of units are loaded to air transport and 0 to naval transport

Initial prestige + every turn donation:
Axis / Allies


40 + 0 / 40 + 0
Max number of Axis units:
0 units, from them are 0 core units and 0 auxiliary units
- on start of scenario is possible to purchase 0 unit
   (0 core + 0 auxiliary)
Max number of Allied units:
0 units
- on start of scenario is possible to purchase 0 unit
Transport units:
Axis - air:    not available
Allies - air:    not available
Axis - naval:    not available
Allies - naval:    not available

Victory conditions:

Decisive strategic objects:      0

Major victory:      0
Minor victory:      0

Prestige donation for Major victory:      500
Prestige donation for Minor victory:      200

Battle participated units:

   Complete list of all units on map including coordinates, strenght, experience etc.

 List of types participated units
Axis units:

Allied units:

Map names list:

Battlefield map: