The strongest Allied position in this region of Indonesia was the island of Amboina (Ambon). It was garrisoned by 2600 Dutch, Australian and U.S. troops and was reinforced with one Australian battalion and a RAAF Squadron of 13 Hudsons. Fearful of the strong opposition, the Japanese command sent help to the invading group by means of the 2nd aircraft carrier division (HIRYU and SORYU), which aircraft operated constant attacks on the defenses and the island’s airport from January 24th. After the fall of Kendari (Celebes) also the aircraft of the 21st air fleet joined the raids. Due to the huge enemy air superiority, ABDA command relocated the Hudson Squadron to Timor, so the defense was deprived of air cover.
The task of performing the landing at Amboina was entrusted to the proven Rear Admiral Tanaka and his 2nd destroyer squadron and 11 transport ships. At dawn on January 31st the Japanese opened the landings, supported by seaplanes from CHITOSE and MIZUHO anchored in Manado (Celebes). The garrison put up a stiff resistance but surrendered on February 3rd. Fighting in the area, however, lasted until the February 7th. The only outside help was the sending of the submarine SHARK, which fired three torpedoes at the transport ships anchored in front of Ambon on February 1st, without achieving success. (Jaroslav Hrbek - Krvavé oceány, Naše vojsko 1994)
Article on English WikipediaScenario in dates: |
January 30, 1942: |
In the Dutch East Indies - At Amboina, the Japanese attack the second largest naval base in the area. |
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Game play matters:
Scenario data:
Map size: 0 x 0 hexes 0 turns, 0 days per turn Version: PacPG 2, Starting side: Axis, Campaign: Single scenario, Order in campaign: 0. |
Axis states: | Japan |
Allied states: | Dutch, Australia & New Zealand, USA |
Neutral states: | - |
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Axis: | defend |
Allies: | defend |
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Experience of Axis purchased units: | |
Experience of Allied purchased units: | |
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Climate region: | | Dry area |
Weather character in region: | | Usually desert or area where was not rain during battle fights. |
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Game time costingness of scenario: neurčeno %
(product of units and turns numbers divided by difference between the most long and the most short scenario)
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Number of Axis units:
0 units, from them are 0 core units and 0 auxiliary units
0 air units, 0 naval units and 0 ground units
0 of units are loaded to air transport and 0 to naval transport
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Transports Air/Naval: Axis - Allies
0/0 - 0/0
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Number of Allied units:
0 units
0 air units, 0 naval units and 0 ground units
0 of units are loaded to air transport and 0 to naval transport
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Initial prestige + every turn donation: Axis / Allies
40 + 0 / 40 + 0 |
Max number of Axis units:
0 units, from them are 0 core units and 0 auxiliary units - on start of scenario is possible to purchase 0 unit
(0 core + 0 auxiliary)
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Max number of Allied units:
0 units - on start of scenario is possible to purchase 0 unit |
Transport units:
Axis - air: | not available |
Allies - air: | not available |
Axis - naval: | not available |
Allies - naval: | not available |
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Victory conditions:
Decisive strategic objects: |
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0
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Major victory: |
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0 |
Minor victory: |
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0
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Prestige donation for Major victory: |
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500 |
Prestige donation for Minor victory: |
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200 |
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Battle participated units:
Complete list of all units on map including coordinates, strenght, experience etc.
List of types participated units
Axis units:
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Allied units:
| Map names list:
Battlefield map:
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