Amboina

31.1.1942 - 7.2.1942

PacPG:

Scenario Map:




When you move the mouse pointer over the map, unit name, strength and coordinates are displayed as a label. When you press terrain button object name is displayed (city, river, sea, ...)

Changes and corrections of map:

Scenario author:
Scenario origin:
Last revision date:
Hartmann

  
First release:
Revision released:

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Completely new scenario. The Japanese conquest of the Dutch island of Amboina.

Historic overview:

Operation codename: H
The strongest Allied position in this region of Indonesia was the island of Amboina (Ambon). It was garrisoned by 2600 Dutch, Australian and U.S. troops and was reinforced with one Australian battalion and a RAAF Squadron of 13 Hudsons. Fearful of the strong opposition, the Japanese command sent help to the invading group by means of the 2nd aircraft carrier division (HIRYU and SORYU), which aircraft operated constant attacks on the defenses and the island’s airport from January 24th. After the fall of Kendari (Celebes) also the aircraft of the 21st air fleet joined the raids. Due to the huge enemy air superiority, ABDA command relocated the Hudson Squadron to Timor, so the defense was deprived of air cover.
The task of performing the landing at Amboina was entrusted to the proven Rear Admiral Tanaka and his 2nd destroyer squadron and 11 transport ships. At dawn on January 31st the Japanese opened the landings, supported by seaplanes from CHITOSE and MIZUHO anchored in Manado (Celebes). The garrison put up a stiff resistance but surrendered on February 3rd. Fighting in the area, however, lasted until the February 7th. The only outside help was the sending of the submarine SHARK, which fired three torpedoes at the transport ships anchored in front of Ambon on February 1st, without achieving success. (Jaroslav Hrbek - Krvavé oceány, Naše vojsko 1994)

Article on English Wikipedia

Scenario in dates:
January 30, 1942: In the Dutch East Indies - At Amboina, the Japanese attack the second largest naval base in the area.

Game play matters:

Campaign play:


Scenario data:

Map size: 0 x 0 hexes
0 turns, 0 days per turn
Version: PacPG 2, Starting side: Axis, Campaign: Single scenario, Order in campaign: 0.
Axis states:    Japan
Allied states:    Dutch, Australia & New Zealand, USA
Neutral states:    -
Axis:    defend
Allies:    defend
Experience of Axis purchased units:   
Experience of Allied purchased units:   
Climate region:    Dry area
Weather character in region:    Usually desert or area where was not rain during battle fights.
Game time costingness of scenario:    neurčeno %
(product of units and turns numbers divided by difference between the most long and the most short scenario)
Number of Axis units:
0 units, from them are 0 core units and 0 auxiliary units
0 air units, 0 naval units and 0 ground units
0 of units are loaded to air transport and 0 to naval transport
Transports Air/Naval:
Axis - Allies


0/0 - 0/0
Number of Allied units:
0 units
0 air units, 0 naval units and 0 ground units
0 of units are loaded to air transport and 0 to naval transport

Initial prestige + every turn donation:
Axis / Allies


40 + 0 / 40 + 0
Max number of Axis units:
0 units, from them are 0 core units and 0 auxiliary units
- on start of scenario is possible to purchase 0 unit
   (0 core + 0 auxiliary)
Max number of Allied units:
0 units
- on start of scenario is possible to purchase 0 unit
Transport units:
Axis - air:    not available
Allies - air:    not available
Axis - naval:    not available
Allies - naval:    not available

Victory conditions:

Decisive strategic objects:      0

Major victory:      0
Minor victory:      0

Prestige donation for Major victory:      500
Prestige donation for Minor victory:      200

Battle participated units:

   Complete list of all units on map including coordinates, strenght, experience etc.

 List of types participated units
Axis units:

Allied units:

Map names list:

Battlefield map: