Wake
11.12.1941
PacPG: 11.12.1941 - 12.12.1941
Scenario Map:
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Changes and corrections of map:
Scenario author: Scenario origin: Last revision date: |
stanny 20.2.2005 30.1.2011 |
First release: Revision released: |
4.4.2011 ( Relase 02 ) - |
This scenario was not in PacG. It was created by German author Dirk Cremer already in 1998. We used only map with some corrections - added coral reef, corrected shape of islands, deleted non-existing land etc. Units was newly replaced according matter of fact from PacPG equipment. This scenario is selected as first US campaign scen and shows first japanese attemt to invade the island which had been drived back by Americans. |
Original map:
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Historic overview:
... Quite differently evolved attempt to conquer Wake Atoll situated in the middle of Pacific ocean between Guam and Midway. Japanese faced here to unexpected strong resistance and suffered its first setback in the otherwise victorious campaign in the initial period of war. (Ivan Hrbek, Jaroslav Hrbek - Krvavé oceány, Naše vojsko 1994) Wake Island was occupied in 23 December 1941 afted the second attempt. The island was then renamed Otori Shima. Article on Czech Wikipedia Article on English Wikipedia
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Game play matters:
Campaign play: Americans must repulse the Japanese landing force. After both MiV and MaV victries follows scenario Savo. In the event of lose the campaign ends. Scenario rarities: The attacking side as the enemy attacking from the sea to the island at the beginning of the battle has no strategic ground point. The role of an initial point performs virtual and unpossible to occupy strategic hex in the sea. Majort victory is practically unattainable under normal circumstances, it is a necessity because of settings possibilities. |
Scenario data:
Map size: 51 x 51 hexes 14 turns, 8 turns per day Version: PacAGPG 1, Starting side: Allies, Campaign: US campaign, Order in campaign: 1. |
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Game time costingness of scenario: 9.03 % (product of units and turns numbers divided by difference between the most long and the most short scenario) |
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Number of Allied units: 41 units, from them are 5 core units and 36 auxiliary units 2 air units, 0 naval units and 39 ground units 0 of units are loaded to air transport and 0 to naval transport |
Transports Air/Naval: Allies - Axis 0/0 - 0/10 |
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Number of Axis units: 26 units 0 air units, 11 naval units and 15 ground units 0 of units are loaded to air transport and 15 to naval transport |
Initial prestige + every turn donation: Allies / Axis 286 + 43 / 200 + 0 |
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Max number of Allied units: 43 units, from them are 6 core units and 37 auxiliary units - on start of scenario is possible to purchase 2 unit (1 core + 1 auxiliary) |
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Max number of Axis units: 26 units - on start of scenario is possible to purchase 0 unit |
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Transport units:
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Allied units: Marines 41 (USA) US 50mm AD (USA) 3´´ AD (USA) 5´´ Coastal Battery (USA) 3´´ Coastal Battery (USA) Bunker (USA) F4F Wildcat (USA) |
Axis units: Jitensha Butai (Bicycle Infantry) (Japan) Kyoka Hohei 1940 (Infantry HW 1940) (Japan) Hohei 1940 (Infantry 1940) (Japan) Senpaku Kohei (Engineers - SNLF) (Japan) Type 95 Ha-Go (Japan) Type 94 75mm (Japan) Type 96 AA Gun Prime Mover (Japan) Type 98 20mm (Japan) Torpedo Boat (Japan) Destroyer (Japan) Light Cruiser (Japan) Isuzu Type 94 6-Wheeled Truck (Japan) Transport (Japan) |
The same time period scenarios:
Singapore (PacAGPG 2), Singapore (PacPG 1) |
Flipper Point Heel Point Hospital Hotel Hydroplane Base Kuku Point Marine Corp Camp Marine Corps HQ Navy HQ Pacific Ocean Display all mapnames in list... |
Tactical map (large & detail):
Basic map | |
Map with unloaded transports and order numbers of units |
Battlefield map:
Photographs:
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